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Contributing to Rayforge

Help improve Rayforge: report bugs, suggest features, submit code, refine docs, create tutorials, or support the project financially.

Make the Biggest Impact

Some contributions move the needle more than others. Right now, nothing helps Rayforge grow like video tutorials — and your generosity keeps the project alive.

Most Wanted

Create Video Tutorials

Videos are how most people discover Rayforge — and finished tutorials get featured on the homepage with your name and channel link.

  1. Pick a topic below — or choose your own.
  2. Record a short screen capture with a voiceover, upload it to YouTube, and share the link on Discord or in GitHub Discussions to claim your spot.
Wishlist — claim a topic
Your first engravingRotary engraving setupAI Workpiece GeneratorCamera calibrationPrint & Cut workflowMaterial testing
Share Your Tutorial
Keeps the Project Alive

Support Financially

Rayforge is free, and it will stay free. Patreon and sponsorship money pays for servers, test hardware, and development time — it keeps the project moving forward.

Ways to Contribute

We welcome contributions of all kinds. Every bug report, PR, and documentation fix makes Rayforge better for everyone.

Report Bugs

  1. Check existing issues to avoid duplicates.
  2. Create a new issue with a clear description, steps to reproduce, expected vs. actual behavior, system info, and screenshots if applicable.

Suggest Features

  1. Review existing feature requests.
  2. Open a feature request describing the idea, use case, benefits, and (optionally) a possible approach.

Submit Code

For detailed information on submitting code contributions, follow the Developer Documentation – Getting Started guide.

Improve Documentation

  • Fix typos or unclear explanations
  • Add examples and screenshots
  • Improve organization
  • Translate to other languages

Use the “edit this page” button on any documentation page and submit PRs the same way as code contributions.

About This Documentation

This documentation is designed for end-users of Rayforge. For developer docs, start here: Developer Documentation.