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raygeo.ops.assembly.profile

ProfileSpec

Parameters for the adaptive-profile assembler.

cut_direction

cut_direction: str

"cw" or "ccw".

engagement_angle_threshold

engagement_angle_threshold: float

engagement_area_threshold

engagement_area_threshold: float

expansion_batch_size

expansion_batch_size: int

feed_reduction_factor

feed_reduction_factor: float

Factor (0–1) by which feed is reduced on over-engagement.

kind

kind: str

"inner" or "outer".

safe_z

safe_z: float

start_pos

start_pos: Optional[tuple[float, float]]

Optional override start (x, y).

step_length

step_length: float

step_over

step_over: float

stock_to_leave

stock_to_leave: float

target_z

target_z: float

tolerance

tolerance: float

tool_radius

tool_radius: float

trace_path

trace_path: Optional[str]

Optional path to write a binary trace file.

wall_margin

wall_margin: float

Functions

profile_inner()

profile_inner(
part: ops.part.Part,
tool_radius: float = 3,
step_over: float = 1.5,
step_length: float = 0.6,
target_z: float = -5,
safe_z: float = 2,
wall_margin: float = 0,
stock_to_leave: float = 0,
cut_feed_rate: int = 1000,
cut_power: float = 0,
start_pos: tuple[float, float] | None = None,
cut_direction: str = 'ccw',
engagement_area_threshold: float = 0,
engagement_angle_threshold: float = 3.141592653589793,
trace_path: str | None = None,
) -> ops.assembly.AssemblyResult

Profile the inner boundary of a pocket, around islands.

Walks a tool around the inset boundary (offset inward by tool radius) and around accessible islands, so that the tool clears the material along the pocket walls and around each island. Returns an AssemblyResult with the profiling move sequence.

ParameterTypeDescription
partops.part.PartThe part whose cleared field tracks accumulated workpiece state and whose geometry defines the pocket boundary and islands.
tool_radiusfloat = 3Tool radius in mm.
step_overfloat = 1.5Radial step-over between passes (mm).
step_lengthfloat = 0.6Forward step length in mm.
target_zfloat = -5Cutting depth (Z).
safe_zfloat = 2Safe (rapid) Z height.
wall_marginfloat = 0Extra distance to keep from the wall (mm).
stock_to_leavefloat = 0Stock left on wall for rough pass (mm, default 0.0).
cut_feed_rateint = 1000Feed rate in mm/min.
cut_powerfloat = 0Spindle power (0.0–1.0).
start_postuple[float, float] | None = NoneOptional override start (x, y) (default: first boundary vertex).
cut_directionstr = 'ccw'"cw" or "ccw" (default "ccw").
engagement_area_thresholdfloat = 0Overengagement area threshold (mm², 0 = auto).
engagement_angle_thresholdfloat = 3.141592653589793Overengagement angle threshold (rad, default π).
trace_pathstr | None = NoneOptional path to write a binary trace file (default None).
Returnsops.assembly.AssemblyResultAn AssemblyResult with the profiling path.

profile_inner on a square pocket with island — 2D: boundary, island, offset walks, cuts (turbo).

profile_inner on a square pocket with island — 2D: boundary, island, offset walks, cuts (turbo).

profile_inner with two accessible islands — nearest-neighbour order via turbo gradient.

profile_inner with two accessible islands — nearest-neighbour order via turbo gradient.

profile_inner on an L-shaped pocket with island — 3D: cut path at cut_z, rapids at safe_z.

profile_inner on an L-shaped pocket with island — 3D: cut path at cut_z, rapids at safe_z.

profile_inner skips an island when the channel between island and wall is too narrow.

profile_inner skips an island when the channel between island and wall is too narrow.

Two-pass inner profiling: rough (orange) + finish (red) on same ClearedArea.

Two-pass inner profiling: rough (orange) + finish (red) on same ClearedArea.

profile_outer()

profile_outer(
part: ops.part.Part,
tool_radius: float,
step_over: float,
step_length: float,
target_z: float,
safe_z: float,
wall_margin: float,
cut_feed_rate: int,
cut_power: float,
start_pos: tuple[float, float] | None = None,
cut_direction: str = 'ccw',
stock_to_leave: float = 0,
engagement_area_threshold: float = 0,
engagement_angle_threshold: float = 3.141592653589793,
trace_path: str | None = None,
) -> ops.assembly.AssemblyResult

Profile the outer boundary of a pocket.

Walks a tool around the grown boundary (offset outward by tool radius). The path stays approximately one tool radius outside the original boundary, removing any excess stock on the outer side. Returns an AssemblyResult with the profiling move sequence.

ParameterTypeDescription
partops.part.PartThe part whose cleared field tracks accumulated workpiece state and whose geometry defines the pocket boundary.
tool_radiusfloatTool radius in mm.
step_overfloatRadial step-over between passes (mm).
step_lengthfloatForward step length in mm.
target_zfloatCutting depth (Z).
safe_zfloatSafe (rapid) Z height.
wall_marginfloatExtra distance to keep from the wall (mm).
cut_feed_rateintFeed rate in mm/min.
cut_powerfloatSpindle power (0.0–1.0).
start_postuple[float, float] | None = NoneOptional override start (x, y) (default: first boundary vertex).
cut_directionstr = 'ccw'"cw" or "ccw" (default "ccw").
stock_to_leavefloat = 0Stock left on wall for rough pass (mm, default 0.0).
engagement_area_thresholdfloat = 0Overengagement area threshold (mm², 0 = auto).
engagement_angle_thresholdfloat = 3.141592653589793Overengagement angle threshold (rad, default π).
trace_pathstr | None = NoneOptional path to write a binary trace file (default None).
Returnsops.assembly.AssemblyResultAn AssemblyResult with the profiling path.

profile_outer on a rect pocket — 3D (left) and 2D top-down with offset tool-centre polygon (right).

profile_outer on a rect pocket — 3D (left) and 2D top-down with offset tool-centre polygon (right).

profile_outer on a circular boundary — smooth walk around the offset circle.

profile_outer on a circular boundary — smooth walk around the offset circle.

profile_outer on an L-shaped pocket with miter join at the concave corner.

profile_outer on an L-shaped pocket with miter join at the concave corner.

Two-pass profiling: rough (with stock, orange) + finish (red) on the same ClearedArea.

Two-pass profiling: rough (with stock, orange) + finish (red) on the same ClearedArea.